1/4/2024 0 Comments Starting zone elex wiki![]() You will start with the talent Teleport: Angolwen, which lets you return to Angolwen.Ĭhronomancers (Paradox Mages & Temporal Wardens)Ĭhronomancers ( Paradox Mages & Temporal Wardens) of any race not mentioned above start at Point Zero and will be offered the optional quest Future Echoes - not obtainable any other way. Should they accept, they will be taken to the Abashed Expanse, a dungeon in outer space, where they will have to cast phase door in order to move around. Depending on where you end up, it is advisable to use the Rod of Recall to escape the zone as soon as the boss is defeated.Īrchmages of any race not mentioned above will start at Angolwen and be offered the optional quest Spellblaze Fallouts - not obtainable any other way. The boss, Lady Zoisla the Tidebringer, will take the fight to the level 2 of a random T1 dungeon. You will start with the Serpentine Invaders quest, which requires you to investigate the naga invasion of the Slazish Fens. Yeeks of any class not yet mentioned start at the town of Irkkk, in the Island of Rel, and must finish two dungeons-the Ritch Tunnels and Murgol’s Lair, inaccessible to other characters-before they can reach the mainland.Ĭharacters belonging to the celestial metaclass, Anorithil and Sun Paladins, provided they do not belong to the races mentioned above and are not Ogres, will start at the Gates of Morning. After that, they arrive at the Iron Council, a special town that can only be accessed by dwarves. The start being the exact same, everything in the Drems’ section above also apply to them.ĭwarves of any class not mentioned above start in the middle of a quest, fighting to Escape from Reknor along with their squadmate Norgan-and as with the undead start, the boss of the zone can be skipped, although it is possible to go back and fight him later. Just like the Drems, characters of the demented metaclass ( Cultists of Entropy and Writhing Ones) of any other race not mentioned above will start at Kroshkkur. Defeating the boss will create a portal leading to the level 2 of a random T1 dungeon and, depending on where you end, it is advisable to use the Rod of Recall to escape as soon as you get there.ĭemented (Cultist of Entropy & Writhing One) Other than that, picking this race is a way of skipping special zones altogether-to make the game more challenging, perhaps, since the extra experience from those zones is meant as a boost to classes that might otherwise have a rough early game.ĭemonic (Doomelf, Doombringer, Demonologist)ĭoomelves of any class, and both Doombringers & Demonologists of any race not yet mentioned, start at the Searing Halls, a dungeon in outer space, orbiting Eyal. Krog characters of any class start at the Ruins of Kor’Pul, with one exception: Krog chronomancers will get the standard start for that particular metaclass. You will start with the talent Teleport: Kroshkkur, which lets you return to Kroshkkur, but you will lose it if The Maggot destroys Kroshkkur. In the beginning, the sanctuary is about to be destroyed and you must choose between abandoning it to its fate or saving it, by defeating the boss of The Maggot (a dungeon only reachable from Kroshkkur), after which you will be able to visit it at any point of the game. Main article: Kroshkkur, the Hidden Sanctuaryĭrem characters of any class begin at the Hidden Sanctuary of Kroshkkur, a special city that can only be accessed by those who start there. The fight is optional, but bear in mind that the ruins cannot be accessed again once you leave. Undead characters ( Ghouls and Skeletons) of any class start the game at the level 3 of the Blighted Ruins and must climb up to the first level, where a boss awaits. Some of the zones in this section can only be accessed by characters who start at them, offer unique quests or rewards to those, or usually become available later in the game- the Ruins of Kor’Pul being the only exception. NOTE: Characters falling under two categories will start in the zone listed higher. 1.1.10 Chronomancers (Paradox Mages & Temporal Wardens).1.1.8 Celestial (Anorithil & Sun Paladin).1.1.5 Demented (Cultist of Entropy & Writhing One). ![]() 1.1.4 Demonic (Doomelf, Doombringer, Demonologist).
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